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More advanced testing and additional also advanced overrides could be done but I'm happy how it works, D3D11 is in a pretty good state but the various known DXGI, D3D and WDDM or other OS issues and driver problems remain a concern which I hope to see AMD put a solid effort into fixing ahead of Navi20 coming out.
![laa patch mass effect 2 download laa patch mass effect 2 download](https://staticdelivery.nexusmods.com/mods/264/images/26-1-1418427651.jpg)
(Easy enough to just try and compare and see how the results are and how the GPU operates and advanced info such as frame time consistency and performance scaling as well.)ĮDIT: For my own uses I utilize it to work around GPU compatibility problems like the other infamous black screen lock-up much as AMD has also improved (But not fully fixed.) several of these whatever the root problem is issues.īehavior like consistent performance scaling and the benefit of higher framerate in many cases is a nice bonus though as is having stuff like the fan speed ramp up to the target and not down from near 100% even if the overall effect is the same.
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Layers can be a bit trickier for hooking up though, ReShade 4.7.0+ is pretty compatible but not with everything and there's some potential issues with having more programs hooked in (Additional layers.) plus possibly programs such as some recording software being known as highly incompatible even without other software and their layers.ĭXVK itself works on Windows and is really good as a Navi GPU user but kinda unsupported and has additional compatibility problems but overall it tends to be functional and pretty handy. Vulkan development driver from NVIDIA might be 1.2.145 ready though.Īnd after all that text on DXVK and performance scaling and back to the actual topic itself I don't know as to why DXVK would resolve this glitch here, maybe just something is skipped or avoided wrapping the D3D9 to Vulkan calls and if it improves performance that's a win.
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just the runtime don't grab the full SDK it's not needed outside of development work.) (AMD bundles the 1.2.132.2 runtime for whatever reason though but the latest one is available separately and backwards compatible.
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(Severe draw calls and general GPU bottlenecks?)Īlso benefits NVIDIA under D3D9 though less than AMD but some PC ports probably still see solid gains from using DXVK.Ĭurrently the extensions drawing on 1.2.140+ won't work on the Windows AMD or NVIDIA drivers just to mention that which can be a bit of a compatibility thing or give additional performance when supported.ĪMD uses 1.2.139.0 and NVIDIA I think is at 1.2.133 on the main drivers now?
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Though Ubisoft has *something* in Assassin's Creed Odyssey and also Origins so DXVK benefits NVIDIA GPU's here too in some manner whatever the bottleneck is. This one I've heard AMD actually did fix in a later driver around 20.3.x or possibly 20.4.x so that sort of problematic performance scaling is hopefully going to be a rare exception.ĮDIT: NVIDIA GPU's also clock down but not where it actively harms performance. ~500% or more using 9 for the single digit figure and then 55 or so.
![laa patch mass effect 2 download laa patch mass effect 2 download](https://xenomp.weebly.com/uploads/1/2/3/7/123713712/390280920.jpg)
Witcher 2 well the info here said it used to run at single digit FPS and then DXVK made it run at the refresh rate so that's like 60 FPS up to 120 or 144 possibly. (Early powerplay info held that the way the Navi GPU scaled it kinda had issues with trying to force some minimum state like earlier cards could but that could have improved or even changed through driver software changes.) Instead there's a sigh and this is a fun one.30, 60 or even 500% performance gain depending on game and throttling it's kinda weird but I have no real theories as to what this issue is or why AMD has not made any serious solutions to it even workarounds.
![laa patch mass effect 2 download laa patch mass effect 2 download](https://i.ytimg.com/vi/nu-Q8hNzk3k/maxresdefault.jpg)
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Click to expand.The Navi10's or the 5000 series has some behavior where CPU and GPU utilization can be a severe bottleneck as GPU clock speeds just drop to low or even idle even with a 3D engine going which should never happen, Mass Effect 1 I believe is old enough to run on D3D9 so single threading and thus even worse performance characteristics.ĪMD has improved this but even some D3D11 titles are infamously sensitive to poor performance scaling and DXVK (Now includes D9VK) resolves it even if as a wrapper it should incur a CPU overhead performance penalty meaning a 10 - 20% loss assuming everything works as intended.